In the first case your mod supports cup physics, in the second case it supports the gns physics.Ĭheck the track download links HERE. For example, if you list the files in 'series\cars\' you might see either files ending. Supported type of physics can be easily detected from car file names. Cars from different mods behave identically if the mods use the same physics (given that all other settings in track.ini, setup, weather are identical). It is used for Indycar mod, Australian V8 Supercar mod and TransAm mod. The pta physics has lighter car and six speeds. Each mod supports only one of the four types of physics. First three types ( cup, gns, cts) correspond approximately to physics of Sprint CUP car, Nationwide car, Camping World truck. The physics type defines power of the engine, car weight, number of gears, etc. Although there are endless number of mods for Nascar Racing 2003, there are only 4 officially supported physics types: cup, gns, cts, pta.
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